![]() ![]() Either way, once the enemy threat is nullified, you'll be free to continue northward towards the cave-like pathway that allows you to continue to the east, but you may want to veer to the south first. You may want to go ahead and let your temporary party take the brunt of the Ogres' wrath while you run up to the two sets of archers (four enemies in each set) to do away with them posthaste. These Genlock/Hurlock Darkspawn archers can be awfully frustrating, because their ability to do chip damage from afar nicely supplements the more overt actions of the Ogres you'll be presently dealing with. In addition to a couple of powerful Ogres, you'll have to survive a series of potshots from enemies around a huge door dominating the eastern side of this area. ![]() C: After crossing the bridge to the east, Kardol and his crew will be stagnant, but they should still be able to help you with the massive threat waiting for you on the other side of the gap. ![]()
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